POCO::NotFoundException thrown in driver version 531.18

Yes please fix this, I am getting this exception on startup of a game I’m working on(written in C++).

It started a week or two ago with a driver update(Driver version 531.79)

Exception thrown at 0x00007FFA43E4CF19 in Cloud.exe: Microsoft C++ exception: Poco::NotFoundException at memory location 0x00000071A5AF02E0.

If I step passed the first exception I get the same exception at a slightly different memory address.

Exception thrown at 0x00007FFA43E4CF19 in Cloud.exe: Microsoft C++ exception: Poco::NotFoundException at memory location 0x00000071A5AF0320.

It happens when calling NvAPI_D3D11_CreateDeviceAndSwapChain

	 if (result != S_OK  &&
		 CanUseDriverExt &&
		 NvAPI_Initialize() == NVAPI_OK) {//Now try Nvidia

		 NVAPI_DEVICE_FEATURE_LEVEL nvidiaFeatureLevel = NVAPI_DEVICE_FEATURE_LEVEL_11_0;
		 result = NvAPI_D3D11_CreateDeviceAndSwapChain(adapter, static_cast<D3D_DRIVER_TYPE>(driverType), nullptr, static_cast<UINT>(deviceFlags),
			 FirstFeature(), u32(gFeatureLvls.size()), D3D11_SDK_VERSION,
			 &swap_chain.GetSwapChainDesc(), com::recv_ptr(swap_chain.Swap_Chain()),
			 com::recv_ptr(_Device), (D3D_FEATURE_LEVEL*)&featureLvl, com::recv_ptr(imContext.raw_context()),&nvidiaFeatureLevel);

For now I will just force the debugger to ignore this exception, but you should really fix this.