Yes please fix this, I am getting this exception on startup of a game I’m working on(written in C++).
It started a week or two ago with a driver update(Driver version 531.79)
Exception thrown at 0x00007FFA43E4CF19 in Cloud.exe: Microsoft C++ exception: Poco::NotFoundException at memory location 0x00000071A5AF02E0.
If I step passed the first exception I get the same exception at a slightly different memory address.
Exception thrown at 0x00007FFA43E4CF19 in Cloud.exe: Microsoft C++ exception: Poco::NotFoundException at memory location 0x00000071A5AF0320.
It happens when calling NvAPI_D3D11_CreateDeviceAndSwapChain
if (result != S_OK &&
CanUseDriverExt &&
NvAPI_Initialize() == NVAPI_OK) {//Now try Nvidia
NVAPI_DEVICE_FEATURE_LEVEL nvidiaFeatureLevel = NVAPI_DEVICE_FEATURE_LEVEL_11_0;
result = NvAPI_D3D11_CreateDeviceAndSwapChain(adapter, static_cast<D3D_DRIVER_TYPE>(driverType), nullptr, static_cast<UINT>(deviceFlags),
FirstFeature(), u32(gFeatureLvls.size()), D3D11_SDK_VERSION,
&swap_chain.GetSwapChainDesc(), com::recv_ptr(swap_chain.Swap_Chain()),
com::recv_ptr(_Device), (D3D_FEATURE_LEVEL*)&featureLvl, com::recv_ptr(imContext.raw_context()),&nvidiaFeatureLevel);
For now I will just force the debugger to ignore this exception, but you should really fix this.