Problem with convert_asset_instanceable

I converted the model to an instanceable model with the code below.

from omniisaacgymenvs.utils.usd_utils.create_instanceable_assets import convert_asset_instanceable
convert_asset_instanceable(
    asset_usd_path=ASSET_USD_PATH, 
    source_prim_path=SOURCE_PRIM_PATH, 
    save_as_path=SAVE_AS_PATH
)

However, the texture information was not reflected like an image. How can I solve it?

input model

output model

It appears that no texture is assigned to the mesh.

Hi there, when converting assets to be instanceable, please make sure that any references, such as textures and materials, are defined on the parent body prims instead of on the meshes. Please refer to https://github.com/NVIDIA-Omniverse/OmniIsaacGymEnvs/blob/main/docs/instanceable_assets.md#converting-existing-assets and the following Limitations section for more details on USD references during the conversion process.