I converted the model to an instanceable model with the code below.
from omniisaacgymenvs.utils.usd_utils.create_instanceable_assets import convert_asset_instanceable
convert_asset_instanceable(
asset_usd_path=ASSET_USD_PATH,
source_prim_path=SOURCE_PRIM_PATH,
save_as_path=SAVE_AS_PATH
)
However, the texture information was not reflected like an image. How can I solve it?
input model
output model
It appears that no texture is assigned to the mesh.