I’m encountering an issue where I’m trying to export a reference with specific scaling as a re-usable USD. However, during the export process, the transformation gets reset, causing deformation to the object. Is there a solution to maintain the applied transformation and prevent the scaling reset, ensuring the exported object remains intact ? (Like the function “apply” in blender Apply — Blender Manual)
@chupchup2.032 i am just another user, but i would like to inquire a few things:
- which app are you exporting the USD out of? is it Blender or OV apps?
- when you said transforms are getting reset, are you specifically referring to one attribute or all attributes (translation, rotation, scale)?
- which version of isaac sim are you using?
- I would like to make asset for Isaac Sim itself, setup mesh, scripts, Og and re-use it
- Every transforms, the translation ans rotation are reset to the world origin, and the scale to 100%
- isaac_sim-2023.1.1
Hi @chupchup2.032 - Isaac Sim units are in meters. You can follow this document if you want learn how to make assets using GUI in Isaac Sim.
https://docs.omniverse.nvidia.com/isaacsim/latest/gui_tutorials/index.html#
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