Profiling Compute Shaders

What would be the appropriate tool for profiling a GLSL Compute Shader (with Vulkan and/or OpenGL), is it NSight Compute or Graphics or something entirely different?

Hello,
Thank you for your question on the appropriate tool for profiling a GLSL compute shader with Vulkan or OpenGL. The appropriate tool would be Nsight Graphics. You can get the latest version here https://developer.nvidia.com/nsight-graphics.
Regards,