I’am working Unreal Engine 4.26.1 which embedded PhysX 3.4.0. I created PvdFileTransport by PxDefaultPvdFileTransportCreate.
However when i test the code on Windows, it saved pxd2 file successfully, but when i open the pxd2 file by Physx Visual Debugger(version 3.2018.04.23896843) , PVD says “the file is corrupted”.
The corrupted .pxd2 file has been uploaded in the attachment. Is there anything wrong with my code?
Any advice you could give would be much appreciated!
Thanks for your replay.
I had reboot window system to ensure there isn’t any PVD instance in the background and open the .pxd2 file again, but it still failed with the same message.
My PVD version is 3.2018.04.23896843, which version did you used to load the attached .pxd file?
I found that the graphic driver manager Geforce Experience also installed some physx file, does it related to this pvd file issue?
Is there any pvd log file that can be used to locate this issue?