After upgrading to driver 545 and running a DX11 stereoscopic 3D application in fullscreen mode we observed the application display white when the right eye image should be displayed causing a disorienting strobing effect.
Running the same application in windowed mode works fine the issue appears to only apply to fullscreen or borderless windowed.
debugging the application with Nsight shows that both textures are present on the stereo swapchain it appears the bug occurs after Present() is called.
A6000 Driver: 545.84
Quadro SYNC II Firmware: 2.02
Hi there @csewell and thanks for posting this report.
Could you possibly attach the output of
dxdiag.exe to this post?
Can you specify with which driver version this still worked correctly?
I will then open an internal tracking bug and we will get back to you in case we need more information.
Hey @MarkusHoHo thanks for the reply.
Here is the dxdiag output of the pc DxDiag.txt (93.5 KB).
Of the drivers I have tested the feature still works as expected in drivers including and before 538.15.
Please let me know if you need more information. I have videos of the issue if that would help.
Thank you for the details!
A video would be helpful, yes, and even better would be some form of minimal reproduction app or use-case, if you can manage that.
Hope this finds you well. I have taken a video but cannot upload it to the forum. Could you please provide an alternative means of getting the video to you.
As for reproducing the issue, This can be done by loading a stereoscopic video in NVIDIA 3D Vision Player and going into fullscreen mode. Upon entering full screen you will observe the stereoscopic effect break with one of the eyes showing an incorrect image (often the desktop background).
The system you are testing with will require a RTX Quadro GPU and 3D display mode to be active
Hope this finds you well. I’ve attached a video showing the issue in NVIDIA 3D Vision player. Hopes this helps with finding the cause.