Relaunch Unreal Engine break DLSS nodes

Hey Markus,

Yes I do see NVIDIA NGX DLSS supported 1.
Also, changing to GameDriver instead of Studio driver didn’t make any difference.

Here’s all the logs I saw related to DLSS:

Log          LogDLSS                   FDLSSModule::StartupModule Enter
Log          LogDLSS                   PluginBaseDir ../../../Engine/Plugins/Marketplace/nvidia/DLSS
Log          LogDLSS                   NGXBinariesDir ../../../Engine/Plugins/Marketplace/nvidia/DLSS/Binaries/ThirdParty/Win64/
Log          LogDLSS                   GDynamicRHIName NVIDIA D3D12
Log          LogDLSS                   Plugin settings: NGXAppId = 0
Log          LogDLSS                   NGX Application ID not specified, using the Project ID by default.
Log          LogDLSSNGXRHI             FNGXRHIModule::StartupModule Enter
Log          LogDLSSNGXRHI             FNGXRHIModule::StartupModule Leave
Log          LogDLSSNGXRHI             Searching for custom and generic DLSS binaries
Log          LogDLSSNGXRHI             NVIDIA NGX DLSS binary nvngx_dlss.dll not found in search path C:\Users\user\Documents\Unreal Projects\MyProjectWindows 5.3\Binaries\ThirdParty\NVIDIA\NGX\Win64\
Log          LogDLSSNGXRHI             NVIDIA NGX DLSS binary nvngx_dlss.dll not found in search path C:\Program Files\Epic Games\UE_5.3\Binaries\ThirdParty\NVIDIA\NGX\Win64\
Log          LogDLSSNGXRHI             NVIDIA NGX DLSS binary nvngx_dlss.dll found in search path C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Marketplace\nvidia\DLSS\Binaries\ThirdParty\Win64\
Log          LogDLSSNGXRHI             DLSS model OTA update enabled
Log          LogDLSSNGX                [SDK]: [2023-10-19 21:02:34] [NGXSafeInitializeLog:141] App logging hooks successfully initialized
Log          LogDLSSNGX                [SDK]: [2023-10-19 21:02:34] [NGXGetPathUsingQAI:138] Path to driverStore found using QAI: C:\Windows\System32\DriverStore\FileRepository\nvmdsi.inf_amd64_b81967d035927122
Log          LogDLSSNGX                [Core]: [2023-10-19 21:02:34] [NGXSafeInitializeLog:141] App logging hooks successfully initialized
Log          LogDLSSNGX                [DLSS]: [2023-10-19 21:02:34] [tid:71108][NGXInitLog:219] App logging hooks successfully initialized
Log          LogDLSSNGX                [DLSS]: [2023-10-19 21:02:34] [tid:71108][NGXInitLog:226] Built with APP_NAME = custom_engine_generic
Log          LogDLSSNGXD3D12RHI        NVSDK_NGX_D3D12_Init_with_ProjectID(ProjectID = 4539DE154DA7D973E4AFA9A038A5EDB5, EngineVersion=5.3, APIVersion = 0x15, Device=0000015B2AFE8F20) -> (1 NVSDK_NGX_Result_Success)
Log          LogDLSSNGXD3D12RHI        NVSDK_NGX_D3D12_Init (Log C:/Users/user/Documents/Unreal Projects/MyProjectWindows 5.3/Saved/Logs/NGX/NGX_2023.10.19-21.02.34_EA3483EE4E606C8F195371A56F70E91B) -> (1 NVSDK_NGX_Result_Success)
Log          LogDLSSNGXD3D12RHI        NVSDK_NGX_D3D12_GetCapabilityParameters -> (1 NVSDK_NGX_Result_Success)
Log          LogDLSSNGXRHI             Get NVSDK_NGX_Parameter_SuperSampling_NeedsUpdatedDriver -> (1 NVSDK_NGX_Result_Success), bNeedsUpdatedDriver = 0
Log          LogDLSSNGXRHI             Get NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMajor -> (1 NVSDK_NGX_Result_Success), MinDriverVersionMajor = 445
Log          LogDLSSNGXRHI             Get NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMinor -> (1 NVSDK_NGX_Result_Success), MinDriverVersionMinor = 0
Log          LogDLSSNGXRHI             Get NVSDK_NGX_Parameter_SuperSamplingDenoising_NeedsUpdatedDriver -> (1 NVSDK_NGX_Result_Success), bNeedsUpdatedDriver = 0
Log          LogDLSSNGXRHI             Get NVSDK_NGX_Parameter_SuperSamplingDenoising_MinDriverVersionMajor -> (1 NVSDK_NGX_Result_Success), MinDriverVersionMajor = 0
Log          LogDLSSNGXRHI             Get NVSDK_NGX_Parameter_SuperSamplingDenoising_MinDriverVersionMinor -> (1 NVSDK_NGX_Result_Success), MinDriverVersionMinor = 0
Log          LogDLSSNGXRHI             NVIDIA NGX DLSS is supported by the currently installed driver. Minimum driver version was reported as: 445.0
Log          LogDLSSNGXRHI             NVIDIA NGX DLSS-RR is supported by the currently installed driver. Minimum driver version was reported as: 0.0
Log          LogDLSSNGXRHI             Get NVSDK_NGX_EParameter_SuperSampling_Available -> (1 NVSDK_NGX_Result_Success), DlssAvailable = 1
Log          LogDLSSNGXRHI             Get NVSDK_NGX_Parameter_SuperSamplingDenoising_Available -> (3134193680 NVSDK_NGX_Result_FAIL_UnsupportedParameter), DlssRRAvailable = 0
Log          LogDLSSNGXRHI             Get NVSDK_NGX_Parameter_SuperSamplingDenoising_FeatureInitResult -> (3134193680 NVSDK_NGX_Result_FAIL_UnsupportedParameter), NVSDK_NGX_Parameter_SuperSamplingDenoising_FeatureInitResult = (3134193664 NVSDK_NGX_Result_Fail)
Log          LogDLSSNGXRHI             NGX_DLSS_GET_OPTIMAL_SETTINGS -> (1 NVSDK_NGX_Result_Success)
Log          LogDLSS                   QualityMode -2: bSupported = 1, ResolutionFraction = 0.3330. MinResolutionFraction=0.3330,  MaxResolutionFraction 0.3330
Log          LogDLSSNGXRHI             NGX_DLSS_GET_OPTIMAL_SETTINGS -> (1 NVSDK_NGX_Result_Success)
Log          LogDLSS                   QualityMode -1: bSupported = 1, ResolutionFraction = 0.5000. MinResolutionFraction=0.5000,  MaxResolutionFraction 1.0000
Log          LogDLSSNGXRHI             NGX_DLSS_GET_OPTIMAL_SETTINGS -> (1 NVSDK_NGX_Result_Success)
Log          LogDLSS                   QualityMode 0: bSupported = 1, ResolutionFraction = 0.5800. MinResolutionFraction=0.5000,  MaxResolutionFraction 1.0000
Log          LogDLSSNGXRHI             NGX_DLSS_GET_OPTIMAL_SETTINGS -> (1 NVSDK_NGX_Result_Success)
Log          LogDLSS                   QualityMode 1: bSupported = 1, ResolutionFraction = 0.6670. MinResolutionFraction=0.5000,  MaxResolutionFraction 1.0000
Log          LogDLSSNGXRHI             NGX_DLSS_GET_OPTIMAL_SETTINGS -> (1 NVSDK_NGX_Result_Success)
Log          LogDLSS                   QualityMode 2: bSupported = 0, ResolutionFraction = 0.0000. MinResolutionFraction=0.0000,  MaxResolutionFraction 0.0000
Log          LogDLSSNGXRHI             NGX_DLSS_GET_OPTIMAL_SETTINGS -> (1 NVSDK_NGX_Result_Success)
Log          LogDLSS                   QualityMode 3: bSupported = 1, ResolutionFraction = 1.0000. MinResolutionFraction=0.9900,  MaxResolutionFraction 1.0000
Log          LogDLSS                   NumRuntimeQualityModes=5, MinDynamicResolutionFraction=0.5000,  MaxDynamicResolutionFraction=1.0000
Log          LogDLSS                   NVIDIA NGX DLSS supported 1
Log          LogDLSS                   FDLSSDenoiserWrapper(Active) wrapping ScreenSpaceDenoiser
Log          LogDLSS                   FDLSSModule::StartupModule Leave
Log          LogDLSSEditor             FDLSSEditorModule::StartupModule Enter
Log          LogDLSSEditor             DLSS module 00000BF5034AFAB0, QueryDLSSSupport = 0 DLSSUpscaler = 00000BF4F5287EA0
Log          LogDLSSEditor             FDLSSEditorModule::StartupModule Leave