hello,During a test in UE, DLSS appears normal while the viewport is running, but it changes to this state when I return to the editor. Using “r.NGX.DLSS.Enable 0” restores normalcy, but DLSS functionality is lost. Is this a bug, or is there something else I need to modify? My GPU is a 4070ti with the latest drivers, and I’m using UE5.3 with DLSS plugin version UE_5.3_DLSS_3.5.10_Plugin_2023.10.17
In addition, the problem will disappear after restarting the project file, and then repeat
After a problem occurs in the editor, the lens movement will return to normal, and the lens will gradually change into a picture when it stops
Hi,
can you be a bit more specific what you mean by
but it changes to this state when I return to the editor.
What state are you referring to, I don’t have a comparison to the picture here and that looks ok to me without further context.
Thanks!
I think I understand the issue now, but it is still hard to analyse.
Is it possible that you have different view settings in the Editor or maybe some features like NRD or DLAA disabled?
A more complete log output might give some more clues.



