Hi, I’m trying to attach rigidbody to an oblong-shaped object(rectangular cuboid) on GPU. I found that:
- If I use Convex Decomposition/Convex Hull/Bounding cube, it will fall back to CPU with this warning
[Warning] [omni.physx.cooking.plugin] ConvexMeshCookingTask: failed to cook GPU-compatible mesh, collision detection will fall back to CPU. Collisions with particles and deformables will not work with this mesh. Prim /World/xxx
- If I use Triangle Mesh/MeshSimplification,
**triangle mesh and mesh simplification** are not supported by rigid bodies and fall back to convex hull
I’ve been read these 2 documents carefully:
- Rigid-Body Simulation — Omniverse Extensions latest documentation
- Physics — Omniverse IsaacSim latest documentation
But it seems that the only way to simulate a oblong-shaped object(with rigidbody) on GPU is to use SDF mesh, which significantly takes more computing resource and memory. Do I have any other choice? Thanks very much.

