Roughness inverted?

Somehow my roughness map is inverted from Maya Arnold Surface Shader?
Everything is extremly shiny.

Hello @oglu! I’ve directed your question to our development team. Thanks for reaching out!

Hi @oglu , we shouldn’t actually do anything to the texture, just copy it to a new location if needed.

My hunch is there is a scale value that isn’t accounted for in our mapping. Is it shiny in Create? If you turn down the roughness/metallic parameters in create, does one of those do the trick? This can help me identify where it is incorrect for you.

The texture itself is untouched. I think its interpreted as gloss map. I will upload a sample scene.