RTX Coffee Break: Ray Traced Ambient Occlusion (4:17 minutes)

Originally published at: https://developer.nvidia.com/blog/rtx-coffee-break-ray-traced-ambient-occlusion-417-minutes/

SSAO (Screen Space Ambient Occlusion) is popular, but a limited process being used in contemporary games. Ray tracing provides better results. We explain why, and prove it with a set of side-by-side examples. Five Things to Remember: SSAO is a less-than-ideal process: it darkens the corners and edges in a scene, and leaves a dark…