Hello, I’ve heard that Shader Execution Reordering hasn’t been enabled on the majority of titles that support ray tracing. (In fact I believe that it is only enabled on a few at the moment…) What is the technical reason stopping shader execution reordering from working by default on all games that support RTX?
Hello @stephen_martin and welcome to the NVIDIA developer forums!
And after looking into the details I am certain it becomes clear that this feature is not only on the Hardware and driver side but involves some additional work by the individual game developers.
I hope this answers your question!
Hi @MarkusHoHo! I just had a brief look over the article. Quick question, is SER only DXR API specific? I mean, if someone using OpenGL or NVIDIA OptiX, will it still work?
SER is not DirextX specific. It is rather an extension of NVAPI and as such has only Windows as a requirement.