Simulating and testing Omniverse VR without a VR headset

Is there a way to simulate / test omniverse VR without a VR headset so we can build and optimize a vr experience with limited hardware?

I want to know how a VR user will spawn in from a prim perspective so we can capture and manage their experience with custom extensions / applications and I want to be able to develop and test this without a headset. Is there a way to do this?

Yes, there is a “simulate XR / VR” option in some of the settings that you can try, where it splits up the screen into stereo outputs but does not try to send to a headset.

But honestly, developing for VR without a VR headset, is obviously not ideal. Try to get a VR headset so you can test and validate everything.

Can you help me figure out how to find those settings/where to look? I haven’t been able to find them.