Hi,
I’m working on a factory type VR demo, and i was wondering if there is any way to improve the performance in VR when running the simulation.
Its mainly using some running conveyors with some objects on them, within Full_Warehouse with a connected Simple_room and a couple robot arms (not moving (yet)), but its still just around 33 fps (Quality, mobile 4090 / Quest 3 via Steam VR, scratching 50 in easier areas). I’ve tried a few things, but I cant seem to get any decent result (better Performance only by significantly degrading visual Quality, to a Point that I’m not sure I’d want to demo it)
there are a few things, that i have been wondering about:
- Frame generation does absolutely nothing, sometimes maybe even 1-3 FPS worse.
→ am I doing sth wrong? do i have to enable/disable something else ? - Significant lighting differences to stage mode (Looks less dim, but performance also drops a lot.)
- Few of the setting i’ve tried have had much impact, apart from DLSS (render menu) and the Quality Preset (VR menu)
- GPU only at 80%, sometimes 85% utilization
- ray reconstruction (very) slightly helps performance, but Artifacts a fair bit
Are there any Tipps / guides regarding how to optimize the Performance, without Looking bad, especcially when looking a bit further away not being right next to higher fidelity models?
settings / specs
rendering at ~ 1000x1100 and then DLSS (assume) to 100% quest 3 (~2000x2200)
DLSS and VR generally set to Quality or Balanced, otherwise it looks “unfocussed” easily
I am new to omniverse, and have mostly played games in VR so far (either on a quest 3 or with a 3090 desktop)
i7-13850HX
4090 mobile
always plugged in ;)
only 32 GB ram (DDR5), but never hit the ceiling
quest 3 via Steam VR at 100% res.
From what i have gathered, the best option would be USD composer (newest / currently used) or Issaac Sim 4.0, since there were some issues in 4.1 (not sure if they are fully adressed)
Best,
Julius