Customize UI design for VR experience

Hello, we would like to make some customized UI interactions with Omniverse using Quest 3. I am able to set up the VR connection and see the 3D models. I was wondering how do we create a UI menu in VR experience that we can select to change to different models. Something similar like what we can build in Unity application. Thank you!

Hey @yangx456 we have some UI samples in our GitHub repo here: GitHub - NVIDIA-Omniverse/kit-xr-samples

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Thank you for sharing the XR UI link on GitHub, it is very helpful. I have some following up questions. The UI examples are showing in the Compose app after I ran this command:

_build\windows-x86_64\release\{name of kit template file}.kit.bat --ext-folder {kit-xr-samples cloned directory}\source\extensions --enable omni.kit.xr.samples.usd_scene_ui

Question 1: It seems like the (XR UI) basic widget gallery has a slider, but it doesn’t show in the view. How do we make that slider show up?
Question 2: I can’t find the layers in Stage window for the UIs. Do you know where the UI layers are generated at?
Questions 3: The examples menu disappear after I close this Composer and launcher with .\repo.bat launch -d and we can’t find this extension under extensions manager. How do we create our own customized XR UI with buttons, sliders, and texts?

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