Hi there,
I’m excited to use NSight to profile my Unity VR game, especially my compute shader performance. I was able to start a Performance Analysis correctly, but have had trouble getting the Frame Debugger to work. When I select Window > Nsight> Start Graphics Debugging, I get the following popup notifications: Dropbox - File Deleted. The documentation says to make a build through Visual Studio, and then it will auto-attach once the build starts running. However, since this is a Unity project I need to make a build through Unity. How can I specify the build location manually after it’s made from Unity, such that the Graphics Debugger can attach to it? The Performance Analysis tool has a flow to specify the build location, and that has been working great.
Thanks!
Joe