I’m excited to use NSight to profile my Unity VR game, especially my compute shader performance. I was able to start a Performance Analysis correctly, but have had trouble getting the Frame Debugger to work. When I select Window > Nsight> Start Graphics Debugging, I get the following popup notifications: https://www.dropbox.com/s/y24ehx8h7jgjffv/nsight%20issue.PNG?dl=0. The documentation says to make a build through Visual Studio, and then it will auto-attach once the build starts running. However, since this is a Unity project I need to make a build through Unity. How can I specify the build location manually after it’s made from Unity, such that the Graphics Debugger can attach to it? The Performance Analysis tool has a flow to specify the build location, and that has been working great.