It would be nice to have support for the industry standard (CAD but not only) way of moving around and navigating the 3D view.
3DConnexion Spacemouse.
Hello @user27228! We have an internal ticket to include support for the 3DConnexion (Internal Ticket OM-35839). I will inform the development team about this post.
In the meantime , take a look at this post link for a possible workaround until the dev team Python SpaceNavagator
Oh man thanks for this reply I would also like to add my whole hearted support for this feature! Is there any way to follow the ticket? Either way, thank you and I look forward to it.
Yes, a 3d mouse increase the productivity a lot. Left hand to 3d navigate and right hand for the mouse.
+1 for spacemouse support in Omniverse
I notice that in recent versions of Omniverse, Carb reports the following:
2022-11-08 08:59:17 [2,900ms] [Warning] [carb.windowing-glfw.gamepad] Joystick with unknown remapping detected (will be ignored): SpaceMouse Wireless [030000006f2500002ec6000000000000]
2022-11-08 08:59:17 [2,933ms] [Warning] [carb.windowing-glfw.gamepad] Joystick with unknown remapping detected (will be ignored): 3Dconnexion KMJ Emulator [03000000efbe00006d04000000000000]
2022-11-08 08:59:17 [2,934ms] [Warning] [carb.windowing-glfw.gamepad] Joystick with unknown remapping detected (will be ignored): SpaceMouse Wireless Receiver [030000006f2500002fc6000000000000]
Is there a Python interface to carb.windowing-glfw.gamepad that allows us to map (inject) mouse and keyboard events into the stack? If that is possible, it would be possible for the community to write a shim between the spacemouse events coming from GitHub - johnhw/pyspacenavigator: 3Dconnexion Space Navigator in Python using raw HID (windows only) and carb, that remaps to combinations of keypresses and mouse events.
I’ve looked at carb.windowing — kit-sdk 103.1 documentation but that doesn’t appear to cover windowing.gamepad