The protocal of streaming?

Hi, I would like to create a socket and receive the streaming data on Unity. I first had a try creating a socket in Python but the receiving result looks like this:


There seems to be a string of unknown characters at the beginning of JSON data.
When I tested with TCPListener it was also not displaying properly when I tried to debug and log the received message.
Is the method I’m using wrong or do I need some extra steps?

The extension omni.avatar.livelink is used for streaming to Unreal Engine.
It can be used as an example to create one for Unity. You can find the extension on disc using extension manager.

Thanks!

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