Hi All -
Just trying out the latest release of DLSS for UE 5.4.2 and I’m unable to render without crashing with DLSS enabled in MRQ (see error below). I have AA=NONE in the MRQ. Am I missing something else?
The DLSS Sample project loaded and runs fine for me.
Tried different DLSS quality settings - they all crash.
Running latest version of Nvidia Driver (555.99).
Any thoughts / suggestions? Thanks!
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Assertion failed: Family->GetTemporalUpscalerInterface() == nullptr [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\SceneView.cpp] [Line: 1132] ITemporalUpscaler should be set up in FSceneViewExtensionBase::BeginRenderViewFamily()
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kernel32
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