I’ve two issues to report with the USD format.
I’m trying out USDs converted from blender with an old version of the connector.
I’m getting a bunch of errors such as
UsdToMdl: Reached invalid assignment for parameter 'opacity_constant'. Tried to assign a 'int'(USD) to a 'float'(MDL) same for
reflection_roughness_constant. I guess that this is the reason which some panels are missing on the materials shaders when I load the USD such as Albedo and Reflectivity.
Do you have a way to automatically update the USD files?
With network drives the system does not recognize relative paths and I’m force to post-process everything to get absolute paths. Is that solvable by me or is it a problem on your end?