Using Blender hair and cloth physics in USD Composer

Hi, I’m a beginner looking for a faster alternative to Cycles and wanted to try USD Composer before I dive into Unreal. I selected hair and particles in the export settings, but it remains static. The cloth sim just makes a mess of the mesh. What’s the best approach here?

You are a beginner and looking into to hair, particles and cloth sims ? Wow, good for you ! These are all pretty advanced. The solution is either to bake all of that out in blender to standard meshes with keyframed animation or to do all of that native from scratch in composer. You will get much much better performance if you just do all of that in Composer.