I have encountered some problems in the production process of the project.
The vMaterial material library cannot be directly used in blender 4.2 Aplha, which affects the progress of my project.
I hope Nvidia can not provide a solution, thank you for reading.
Hi Aidaken-hdc!
I am sorry to hear that the vMaterials library is not supported in in Blender yet. We are working our best to provide a free and easy to use material solution for everyone. There is just one thing: The vMaterials library authored with MDL, the Material Definition Language. This language can be freely implemented in any rendering software out there. NVIDIA provides the MDL SDK which can be used to enable MDL in any render engine out there. However, is out of our reach to force software developers to implement MDL in their rendering solutions.
We would be extremely thrilled to see this effort happening, so if you think that this is a feature that enhances blender, let the blender developers know and suggest it as a new feature.
All the best, and good luck with your project,
Rüdiger
Thank you for your reply!!!
Mentioned in this article:Universal Material Mapper — Omniverse Connect
“UMM2 in Blender can be used for exporting Blender materials to UsdShade MDL or for importing UsdShade MDL materials into Blender.”
I have two questions:
- Does UMM 2.0 support importing UsdShade MDL materials into Blender and how to implement the material conversion to Blender shader for use?
- If import is supported UsdShade MDL materials into Blender,The Material Graph shows a diagram of vMaterial mdl material file. When exported to usd format and then imported into Blender, the result is an error:“UMM2: cannot convert material: /Environment/Looks/Wood_Tiles_Pine_Cubes“.This makes me very confused, which step is wrong!
Thanks for your answer!