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Isaac Sim Version
4.5.0
Operating System
Windows 11
GPU Information
- Model: geForce 3060
- Driver Version: 531
Topic Description
Detailed Description
I attempted to run the VR example in Isaac Sim (version 4.5.0) on Windows 11 using a GeForce RTX 3060 (driver version 531). After launching isaac-sim.xr.vr.bat
and starting the VR session, I connected to the simulation using the NVIDIA Omniverse Streaming Client on an iPhone.
However, the simulation either fails to render properly or crashes shortly after connecting. The log suggests there is a GPU memory allocation failure, and I also see issues related to DLSS resolution being too low and invalid camera settings (Camera tangentY min and max are invalid
).
Steps to Reproduce
- run: isaac-sim.xr.vr.bat
- Strat VR
- Connect: Nvidia Oniverse Streaming Client in iPhone
Error Messages
(If applicable, copy and paste any error messages you received)
14:08:45 D (DLLMain) CloudXR – DLL_PROCESS_ATTACH
14:08:45 I (Utils) Log directory does exist: C:/Users/KIRO/.nvidia-omniverse/logs/Kit/Isaac-Sim/4.5
2025-05-12 05:08:45 [68,986ms] [Warning] [omni.kit.xr.system.cloudxr.plugin] [CloudXR] [CloudXRServerImpl] ##> NVIDIA CloudXR v4.0.0 (CL# 33453873), built on Oct 26 2023 06:34:17.
Further logging is now being redirected to the file: C:/Users/KIRO/.nvidia-omniverse/logs/Kit/Isaac-Sim/4.5\Streamer Server Log 2025-05-12 14.08.45.txt
(Error messages will appear both on the console and in that file.)
thread_init: already added for thread
thread_init: already added for thread
thread_init: already added for thread
2025-05-12 05:08:52 [76,376ms] [Error] [omni.kit.xr.core.plugin] Camera tangentY min and max are invalid: 0.000000->0.000000
2025-05-12 05:08:52 [76,388ms] [Warning] [rtx.postprocessing.plugin] DLSS increasing input dimensions: Render resolution of (176, 104) is below minimal input resolution of 300.
2025-05-12 05:08:52 [76,391ms] [Warning] [rtx.postprocessing.plugin] DLSS Skipped: Target resolution below 64x64.
2025-05-12 05:08:52 [76,421ms] [Error] [carb.graphics-vulkan.plugin] Out of GPU memory allocating resource ‘MemoryManager-allocate’ [size: unknown]
2025-05-12 05:08:52 [76,421ms] [Error] [carb.graphics-vulkan.plugin] Failure injector rule to repro:
{
debugName=“MemoryManager-allocate”,
}
2025-05-12 05:08:52 [76,423ms] [Error] [carb.graphics-vulkan.plugin] VkResult: ERROR_OUT_OF_DEVICE_MEMORY
2025-05-12 05:08:52 [76,423ms] [Error] [carb.graphics-vulkan.plugin] vkAllocateMemory failed for flags: 2.
2025-05-12 05:08:52 [76,423ms] [Error] [gpu.foundation.plugin] Unable to allocate buffer
2025-05-12 05:08:52 [76,423ms] [Error] [gpu.foundation.plugin] Buffer creation failed for the device: 0.
Screenshots or Videos
thread_init: already added for thread