I have W7 64-bit, GF8800M and 191.56 drivers from laptopvideo2go. Now I make project using OpenGL 3.2 and I want to use CUDA support and SLI mode to render graphics on 1st GPU and compute on 2nd.
few months ago I had Vista 32-bit - I downloaded SDK etc. - there was no problems with running sourcecodes from SDK, no problems with compilation. Now - when I changed OS, I downloaded SDK and toolkit for new system. Running code samples - no problem. But compiling - errors. First - probably cannot find cutil32D. After installing wizard for 64-bit OS and problem - Err source: CreateCustomProject. I installed 32-bit version -
error PRJ0019: A tool returned an error code from "Compiling with CUDA Build Rule..."
In Solution Platforms I have Win32 option only (in examples - here’s x64available but Start debugging button changes color on gray). 32-bit versions of SDK etc. - I had problems too.
And the most important thing for me - is possible to add CUDA support in typical Win32 console application or should I create new (not-working now) CUDA project and move actual sourcecode to it, add GL libraries etc. (will it work?)?