I tried to detect deformed object using lidar in GUI, but Lidar didn’t react to deformable objects.
The image below shows Rigid Body with Collidars Preset, Collidars Preset, and Deformabl body in order from the left cube. As you can see, it responds to the cube given the collidar, but it cannot detect the deformable body.
We have confirmed that this deformable body has a contact judgment with a rigid body. Nevertheless, why can’t lidar detect deformable bodies?
Hi all,
currently in the know issues page : Known Issues — Omniverse IsaacSim latest documentation it is stated to “Please disable GPU dynamics in the physics scene and set the broadphase type to MBP if you encounter this issue” related to crash using rtx lidar.
The deformable body simulation works only with GPU dynamics enables.
How is it possible to use both ?
Thanks