I know that DLSS 3.0 is not supported in Unity yet.
But is it possible to use DLSS in general in Unity with the 4080 or 4090 ?
In other words, can I just use the existing DLSS tech (available for GPUs like 3080) with the 4080 or 4090 in Unity?
I am not talking about the new frame generation, just the super sampling.
Hi there @EkincanTas, welcome to the NVIDIA developer forums!
Yes, DLSS functionality is “forward” compatible in that regard, DLSS2 will still work on RTX 40 generation GPUs.
I hope that answers your question.
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