Upgraded to the latest studio driver (from 457.30 to 460.89). We noticed a Niagra fire particle no longer shows up properly when ray tracing is enabled. When ray traced translucency is disabled, rasterization renders properly.
457.30 Studio Driver - renders as intended
460.89 Studio Driver - initial issue found (incorrectly rendering)
457.51 Game Ready Driver - renders as intended
460.79 Game Ready Driver - incorrectly rendering
460.89 Game Ready Driver - incorrectly rendering
460.97 Game Ready Driver hotfix - incorrectly rendering
Hardware tested on:
Win 10 Pro 20H2
Screenshots attached. Let me know what other information you need to help figure this out.
Edit: looks like I can’t add more than 1 image, so here is a dropbox link: https://www.dropbox.com/sh/g5pnfxo4pv7wto5/AAASNTo6FbgEefSQ5koDfJ-Ia?dl=0