5.2 Caustics branch?

Fatal error: [File:C:\UnrealEngine-NvRTX_Caustics-5.2\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 8318]
Failed to compile global shader FLumenReflectionHardwareRayTracingRGS . Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.

i get this error on almost anything lumen related or strata

Please notice Strata/Substrate is experimental feature from EPIC side, we’ll definitely support it as soon as it is production ready.

latest drivers released sep 17th 2023 finally work with the editor in 5.2 caustics branch with no issues. it takes about 10 minutes for a project to load for some reason but it does not crash out d3d device removed instantly like previous drivers. i have fixed a ton of bugs by manually updating my streamline plugin from 5.2 nvrtx base branch. i noticed some of the files did not match 100% so i just inserted the code updates line by line and did my best with that. 5.2 caustics could really use that streamline update asap for everyone else as it fixed many crashes for me.