ACCESS_VIOLATION crash when attempting to Import Facial Animation

@avenunm, the crashing lines will access the GEditor->GetActiveViewport() pointer without validating it. I assume there’s a way to run the editor without an active viewport? If so, this is causing the issue.

If you’re handy with building plugins you could patch your code to remove the the line in the code where the screen position of the importer dialog is set.

Here’s a patch:
FixImportExportDialogCrash.diff (3.0 KB)

The line to remove looks like this in Omniverse/Source/OmniverseEditor/Private/OmniverseImporterDialog.cpp, around line 80:

.ScreenPosition(FVector2D((float)(GEditor->GetActiveViewport()...

As for the specific cadence for releases, if you look at our Update Announcements Topic you’ll find that we update about every 1-2 months. You can add a watch on it to be notified via email whenever we put out an update.