Will be very useful, a choice that let me export mirrored shapekeys, let me choose side +x/-x and export the opposite side base on that, so i choose +x that give me +x=+x and -x =+x mirrored
I know that you miss part of mouth movement like this but there is cases that will be useful.
You can set the symmetry pose setup and increase the symmetry weight very high from the property panel of the blendshape_solve node. It will give pretty symmetrized shape keys.
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Really really thank you! I was missing totally that part of edit.
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