Hi, I wasn’t sure where to post this as the Audio2Face community is closed, hopefully I can get some support as I have not been able to find the answer to this question, though I’m sure it’s a simple fix.
I am working with Audio2Face Livelink Streaming to Unreal Engine Metahuman. It works great, but I can’t find the solution to one thing. All I need to do is change the audio player to the streaming audio player. I am changing the Player input to PlayerStreaming, but this does not affect the Metahuman animations. Any ideas? Thank you.