Automated Rendering Pipeline Using Omniverse & Adobe Substance

Hello,

I am looking for assistance in the creation of an automated rendering pipeline. The goal of this pipeline would be to place updated image texture files created in Adobe Substance Painter into a folder on an internal server which would prompt Nvidia Omniverse to automatically process renderings featuring the new image textures based on an existing .USD 3D file created in Adobe Substance Stager. Any advice or interest in this project would be greatly welcomed as I am just a designer looking to automate this process.