Avoid repeated shader compilation

I am using my workstation installation with other users. It seems that every time a user launches a standalone python script, the others have to recompile ray tracing shader, hinted by the message

Waiting for compilation of ray tracing shaders by GPU driver: 30 seconds so far

Even worse, I have to go through this process many times when debugging.

I think it has something to do with how the compiled shader is cached but have no idea where the configuration is. What is the correct way to handle this situation?

Hi. Try deleting the cache folders.
Please also try the latest Isaac Sim 2022.2.1.