I am using my workstation installation with other users. It seems that every time a user launches a standalone python script, the others have to recompile ray tracing shader, hinted by the message
Waiting for compilation of ray tracing shaders by GPU driver: 30 seconds so far
…
Even worse, I have to go through this process many times when debugging.
I think it has something to do with how the compiled shader is cached but have no idea where the configuration is. What is the correct way to handle this situation?