Blender Particle fur to Omniverse

I have a commercial work at hands - a realistic blender animals like cat and lynx to omniverse a2f and so on…

I have problems now with blender particle fur exporting to omniverse.
Before I had successfully exported fur with just default settings and it worked perfectly:
https://forums.developer.nvidia.com/t/teddy-bears-winter-art-challenge/238322

But now the curves that the blender exported USD have as fur are very few and far apart:

Can anyone help me with this?
I would need them to be as thick as in Blender.

Pekka

Export Child Particles was the solution!

Now I my journey continues to make the as good looking and even better in Omniverse renders… they are a bit dark as on default settings. But that I can deal with :)

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