I have a commercial work at hands - a realistic blender animals like cat and lynx to omniverse a2f and so on…
I have problems now with blender particle fur exporting to omniverse.
Before I had successfully exported fur with just default settings and it worked perfectly:
https://forums.developer.nvidia.com/t/teddy-bears-winter-art-challenge/238322
But now the curves that the blender exported USD have as fur are very few and far apart:
Can anyone help me with this?
I would need them to be as thick as in Blender.
Pekka