I have a scene in Blender with trees and grass placed on the ground using particle systems. However, when I export it as a USD file, the scene doesn’t appear as expected—instead of trees and grass, I only see hair particles in Omniverse.
Do you have any idea how I can convert the scene to Omniverse? I’d prefer to have the scene use a Point Instancer in OV. I’ve tried all the export options for USD, but none seem to work.
Ok let me try to get some help for you. Have you tried just converting this blender scene to regular polymesh first? I am sure you don’t want to do that, but I wanted to at least see if that works.
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Hi @MBT2024. Exporting USD point instancers from Blender is not yet supported (though adding this feature is on the roadmap). However, if the trees and grass are generated with an Instance on Points
geometry node, they can be exported as scene graph (native) instances by enabling the Instancing
toggle. I know that native instancing is quite different from point instancers, but this can be a workaround to represent the instances in the scene for now.
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