Hi Omniverse Team,
I used the Paint tool with assets stored in nucleus, to create the point instancer foliage/greenwall scene below and now I need to import this back into 3dsmax and when I tried opening/import the scene does not load correctly in 3dsmax. I recon the 3dsmax omniverse connector do not know how to interpret the paintool point instancer used. So is there a way to convert/collapse the Paint tool point instancer to something like a collapse mesh/instances so that it can be loaded correctly in 3dsmax ? Thank you.
[in Omniverse]
[in 3dsmax, assets all move to origin 0,0,0]