# [Bug] Wrong angle unit - Rotation

As early as the first chapter 1.1. Isaac Sim Interface — Omniverse IsaacSim latest documentation of the Isaac Sim documentation there is a bug. In the docs it says to Rotate a Cube and set values to 0; 22.5; 0 while the only available range of numbers (at least by using mouse) as -1.0 to +1.0

1. Set the Cube Translate to {X: 0, Y: -200, Z: -50} and Rotate to {X: 0, Y: 22.5, Z: 0}

Yes, I could recalculate manually (assuming -1 is -180 degrees and +1 is +180 degrees) or set value using mouse, but neither is convenient and precise at the same time.

Is it like this on purpose, does it require to set some setting that will be mentioned somewhere later in the docs or is it just a random bug / inconsistency ?

Fixed just by chance.
When clicking on the Orient

I can toggle between -1.0 to +1.0 and other units

like so

Worth adding to the docs at this early stage ?

Thank you for your comment, we are currently in the process of updating the docs so your feedback is very valuable to us. While we are modifying that tutorial, I’ll clarify a few things for you.

Re: Rotate a Cube and set values to 0; 22.5; 0
To do this, you can double click on the Transform> Orient Y tab, and then you can type in 22.5 to set the desired angle.

Re: while the only available range of numbers (at least by using mouse) as -1.0 to +1.0
Here, you can press, hold and drag your mouse. The value will increase in increments of 1, from -360 to +360

Re: Yes, I could recalculate manually (assuming -1 is -180 degrees and +1 is +180 degrees)
So here, the angles are in degrees, so -1 means 359 degrees, and 1 just means 1 degrees

Re: When clicking on the Orient
We allow inputs in both quaternion and euler. It’s euler by default but you can also give it quaternion inputs by clicking on orient.

Let us know if you have other questions