Normally this indicates a network problem as the clients provided are purely developer samples and do not include UI elements. You can find more information about errors by consulting the logs as described here: Questions, Comments, and Bugs — NVIDIA CloudXR SDK documentation. After reviewing it should provide a clue of the specific network problem you’re encountering.
Hi wcannady,
Thank you very much for your reply. As suggested, I have retrieved the log file from the client. But can’t seem to identify the issue. Any insights would be helpful.
Also, for any debugging requests, we generally recommend you send all four logs up front (client app, streamer client, server app, streamer server). The logging ‘surface’ coverage varies across the app log and streamer log.
But as will says, initial indication is it requests a connection, and the server hangs up on it:
(I)[2023-11-14 10:18:44,466]=15:48:44=03002{524097988976}&95A40EB7& RTSP Options: response: 0 - 501 : HTTP/1.1 501 Not Implemented
Connection: Close
If we’re getting a ‘true’ 501 back from the server, first inclination is a permissions issue. Because you are reaching the server, it’s just rejecting the connection. The two server logs MIGHT give a slightly better view, but I’d start with Will’s suggestion.