Method:
Create a greyscale 16-bit image in photoshop (pure white 1024x1024 will reproduce the error)
Save as .png
Import into UE4, leave compression as ‘default’
Right click ‘export to Omniverse’
Expected behavior:
Texture is exported to Nucleus
Actual behavior:
Unreal will hard crash with the following error (array size will change depending on the texture):
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 703] Array index out of bounds: 2097152 from an array of size 2097152
Environment:
Unreal 4.27.2
Latest connector at time of posting
Are there any workarounds known for this?