However, after applying the emissive material (Light_7000K) to the mesh, I didn’t see the light effect in RTX-Real-time mode, is there anything I’ve missed out?
I have changed the material strength to “Stronger than Descendants” and
I’ve tried to create Shperelight and RecLight directly om Create App and they work properly, please refer to the following screenshot for better illustration.
Thanks for checking out the connector. What settings were checked at the time of the export?
Could you also send me the child .Rhino.usd and the .mdl file that is generated for this emissive material? You can find these under: <projectName>/ProjectFiles/<fileName> and <projectName>/ProjectFiles/<fileName>/Materials/ in the case of the project workflow.
Otherwise there will be a .usd file and a relative Materials folder next to it.
I’m not quite sure which file you are asking (I cannot find the corresponding material file of emissive material), so here is my whole project file Rhino_Park_01.zip (1.5 MB)