Creating a voxelgrid (with Kaolin?) and rendering the USD in Omniverse

My understanding after watching some Kaolin Videos is that with the library is possible to create a voxel grid representation (native in USD?) and render it in Omniverse. Is that right?
See link about voxel downsampling in kaolin:kaolin.ops.voxelgrid — Kaolin documentation

I curretly have a voxelgrid comming from open3d (based in numpy) and can transform it to a tensor (which is what I understand would work for Kaolin). But I can’t find in the documentation how to keep going.
See documentation of voxels for open3d: Voxelization — Open3D 0.15.1 documentation
Is possible to achieve what I want or Kaolin is not intended for this? Any other idea on how create the voxel in USD?
Thanks in advance.

Hi @javi_sc. I’m checking with the developers.

Hi @javi_sc , please have a look at kaolin.io.usd — Kaolin documentation to generate USD files, you can then simply open them in Omniverse

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.