My understanding after watching some Kaolin Videos is that with the library is possible to create a voxel grid representation (native in USD?) and render it in Omniverse. Is that right?
See link about voxel downsampling in kaolin:kaolin.ops.voxelgrid — Kaolin documentation
I curretly have a voxelgrid comming from open3d (based in numpy) and can transform it to a tensor (which is what I understand would work for Kaolin). But I can’t find in the documentation how to keep going.
See documentation of voxels for open3d: Voxelization - Open3D 0.18.0 documentation
Is possible to achieve what I want or Kaolin is not intended for this? Any other idea on how create the voxel in USD?
Thanks in advance.