When I try to call D3D12GetDebugInterface or CreateDXGIFactory2 with the flag DXGI_CREATE_FACTORY_DEBUG, the calls are failing on my laptop, but not on my desktop. Other calls work fine on the laptop – I just can’t initialize the debug layer. The desktop has an oldish GeForce 650 Ti, and the laptop is a Dell XPS15 laptop (latest gen), which has a GeForce GTX 960M. Both have the latest drivers. Any ideas what could be going wrong?
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
Crash in D3D12CreateDevice when custom debugger is attached | 0 | 1028 | December 7, 2023 | |
D3D12EnableExperimentalFeatures causes D3D12CreateDevice to fail | 1 | 1411 | March 8, 2019 | |
Nsight Graphics Debugging throws error and the application crashes | 9 | 3183 | March 4, 2013 | |
Failed to Init AfterMath with D3d12 in UE4 | 4 | 2349 | October 12, 2021 | |
DX12 Raytracing tutorial Crash | 2 | 1087 | October 12, 2021 | |
Nvidia DirectCompute Code Sample directcompute | 2 | 7368 | January 27, 2010 | |
CreateSwapChain failes "Start Graphics Debugging" | 1 | 1033 | April 23, 2015 | |
Desktop Duplication API is unable to capture desktop frames with Windows 10 | 1 | 1489 | October 4, 2022 | |
Problem hybrid Dell laptop Geforce mx230 | 0 | 651 | October 18, 2022 | |
NSight DXGI/Windows 8 Crash | 1 | 1511 | January 8, 2013 |