Hi, I have a base deformable that I am using and importing into another scene, where it is used. The issue is, the deformable rendering is glitched out in the scene where I import it, despite it being completely fine in the original. Does anyone know why this is happening, and how to fix it? If I re-import it it will sometimes work (look and act normal) but that is not a viable solution to do every time I load up the file, especially since it is inconsistent. I have attached an image of what one looks like, and then what it imports as.
Thank you for reaching out about the issue with deformables in your scene. To help us reproduce and diagnose the problem, could you please provide the following details:
- Steps to Reproduce:
- A detailed, step-by-step description of how you import the deformable into the new scene.
- Any specific settings or configurations you apply during the import process.
- Scene Files:
- The original scene file where the deformable behaves correctly.
- The scene file where the issue occurs after importing.
- Deformable Asset:
- The asset file for the deformable object.
- Software Version:
- The version of NVIDIA Isaac Sim you are using.
- Additional Information:
- Any error messages or logs that appear when the issue occurs.
- Any troubleshooting steps you’ve already tried.
Providing these details will greatly assist us in understanding and resolving the issue. Thank you for your cooperation!
Hi, I ended up simply abandoning the mesh by using the built in mesh-merge tool to remake it. This fixed the issue. Must’ve been some property of the original mesh that was bad.
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