204.1 Hotfix Release Notes
Release Date: May 2024
Supported Versions: Unreal Engine 5.2 and 5.3
- Bug Fixes
- Fix hardware raytracing shadow issue, VisibleInRayTracing is now tied to the shadow casting primvar attribute [OM-123578]
- Fix crash when an invalid OmniverseStageActor is saved in a level when closing the editor [OM-123662]
- Fix crash in 5.3 when a user-created material asset is displayed in the Content Browser [OM-123644]
- Fix crash when loading MDL function “mdlimporter_summed_perlin_noise” [OM-122660]
- Fix distilling MDL with unset parameters with no default values defined (SimPBR) [OM-119900]
- Fix missing point instancers if the prototype prim is invisible [OM-119991]
- Tweak the min/max cull distance for instanced meshes imported from point instancers
- Fix instance transform when importing point instancers [OM-120059]
- Fix exporting level sequence with spawned, attached components [OM-118746]
- Fix exporting camera transform (regression) [OM-122625]
- Changes
- Add “Refresh Reference” and “Refresh Payload” in layer editor [OM-113507]
- Remove source workaround for USDIncludesEnd.h
- Update Omniverse USD Resolver Plugin to 1.42.3
- Update Omniverse Client Library to 2.47.1