Epic Games Unreal Engine Omniverse Connector Updates

204.1 Hotfix Release Notes

Release Date: May 2024

Supported Versions: Unreal Engine 5.2 and 5.3

  • Bug Fixes
    • Fix hardware raytracing shadow issue, VisibleInRayTracing is now tied to the shadow casting primvar attribute [OM-123578]
    • Fix crash when an invalid OmniverseStageActor is saved in a level when closing the editor [OM-123662]
    • Fix crash in 5.3 when a user-created material asset is displayed in the Content Browser [OM-123644]
    • Fix crash when loading MDL function “mdlimporter_summed_perlin_noise” [OM-122660]
    • Fix distilling MDL with unset parameters with no default values defined (SimPBR) [OM-119900]
    • Fix missing point instancers if the prototype prim is invisible [OM-119991]
    • Tweak the min/max cull distance for instanced meshes imported from point instancers
    • Fix instance transform when importing point instancers [OM-120059]
    • Fix exporting level sequence with spawned, attached components [OM-118746]
    • Fix exporting camera transform (regression) [OM-122625]
  • Changes
    • Add “Refresh Reference” and “Refresh Payload” in layer editor [OM-113507]
    • Remove source workaround for USDIncludesEnd.h
    • Update Omniverse USD Resolver Plugin to 1.42.3
    • Update Omniverse Client Library to 2.47.1