Hi Pekka,
I believe for 106, FSD is enabled by default.
Double check if that is the case, and if it is enabled on Preferences > Rendering; then make sure to enable Use Hydra BlendShape under the Advanced Fabric Scene Delegate Settings.
You will need to reopen the scene after for this settings to take effect.
Wow! I believe this is it. Since discordâs user Hannah just opened the same scene and sent me a video. She can see the blendshapes on lit 106 đȘđ»
Do you want the usd file as PM?
Do you want some OV logs from my Win11?
Also there is a user on discord called Hannah and she can open this same scene on Kit 106 !!!
I updated to Drivers: Production Branch 572.83
But still it charsh on Kit 106 when I press play on timeline or even drag the cursor on timeline. I can move the camera around..
But user Hannah from Discord shared me a video of her running the scene in Kit 106:
Ok the crash you are getting is 99% SURE it is the FSD Hydra Blendshapes!! So with FSD off, it does not crash. With FSD on, it does not crash either. Both off and on, the blendshapes in the face do not work. However, if you turn on Hydra Blendshapes, the facial animation shows up but it hard crashes everytime. We shall be investigating this asap.
Bottom line is we seem to have broken Blend Shapes in everything kit 106 and kit 107 as far as I can tell. I will get back to you. Everything should work fine in 2023.2.5
I deactivated the FSD OFF
I checked that was âBlendShapesâ ON in Preferences > Animation
I have there also a physic sim of warehouse falling boxes behind him!
The character is heavy since its 4K textures and highest possible sub-D geometry all all body parts, hair and clothes.
Now I have to play a bit with the settings, the Path Tracing look much better.. But in the end that is the way to render since at least now it supports movie capture. Anyways this was a huge relief :D