So I deactivated them totally and used only the area lights created by HDR Studio Light:
Settings are 200 samples + 8 subframes on motion blur. This should be enough for noiseless free render. But now we get that flashing light issue, see on the asphalt at down left corner.
The error is the same with OV native large sphere lights:
Again, the issue is not from HDR Light Studio.
Nvidia, please help us.
Both the flickers and the fireflies should be addressed in the internal builds already.
We are trying to repro the result that you showed with that scene to confirm.
In the meantime, can you share your scenes so we can verify that it works with them as well?
If the “fix” for the flickering involves settings on the area lights that HDR Light Studio created then do let me know and I can address that in the Light Studio connection.
@simon11 I am installing the latest HDR Light Studio tomorrow to test it, straight with a commercial project.
About this flickering, they wrote me from HDR Light Studio :
“A workaround for now is to convert the EXR map to a HDR map for the Domelight, which will result in less fireflies and will also render much faster to a noise free image.”
That worked. I test both EXR and HDR with the latest one.
I keep you informed.