I have created a USD file from an OBJ file using asset_converter and while trying to load it as a RigidObject (snippet below), I am running into error as mentioned in the title. Can someone please help me figure out what I am missing?
cfg = UsdFileCfg(
usd_path=ouput_usd_name,
visible=True,
rigid_props=sim_utils.RigidBodyPropertiesCfg(rigid_body_enabled=True,),
mass_props=sim_utils.MassPropertiesCfg(mass=1.0),
collision_props=sim_utils.CollisionPropertiesCfg(collision_enabled = True),
scale=[0.001, 0.001, 0.001]
)
scene_cfg.skateboard = RigidObjectCfg(
prim_path="{ENV_REGEX_NS}/Skate",
spawn= cfg,
init_state=RigidObjectCfg.InitialStateCfg(pos=(0.5+translation[0],0+translation[1],0.3666+translation[2]), rot = quaternion_wxyz),
)
Thanks in advance.