I just wanted to report a few bugs that i’ve noticed with the Linux drivers and game ports using Unreal Engine.
This applies to both Borderlands 2 and Painkiller. It also applies to several driver revisions (don’t remember the first version I encountered this). It also seems to be distro insensitive (applies to Linux Mint/Ubuntu and Arch).
The issues stem from enabling certain features in the NVIDIA X Server Settings:
1.) If the Anisotropic Filtering override is enabled (with any value; 1-16), there is a great deal of red artifacts spanning across the entire screen.
2.) If Texture Sharpening is enabled , there is a similar effect on specific textures (or lighting?).
The screenshots are from Borderlands 2 but the same symptoms are present in Painkiller as well. These two titles are the only ones that i’ve experienced this, in Linux.
Just thought i’d let however is interested know. :)