When playing the game there will be bloom issues on most maps that you cant even see anything.
This seems to be a regression in driver since this did not happen on previous drivers <343.xx cannot say what version exactly.
I posted this in the UnrealEngine4 thread here but not sure if that was related or not, if it is i’m sorry.
Pictures of the issue:
It seems it also happens on some characters, think its related to when they pickup the shield or armor that also glows and just creates a massive blob of white.
One way to avoid the bloom of the map is to disable Skylightning using command:
ShowFlags.Skylightning 0
However this does not work for when a character glows.
Reproduction steps:
- Launch UnrealTournament 4
- Join a Map, this happens on most of them from what i can see.
I tried with both standard launch and with the parameter -opengl4 but issue persist.
DE: KDE
Steamsysteminfo: Steam System information · GitHub
nvidia-bug-report.log.gz (201 KB)