Hey all,
We are leveraging the pathtracer to perform some internal asset validations. However, we are consistently getting harsh contact shadows where objects touch, either each other or the ground plane. We spent considerable time ensuring that our HDR calibrated and in a reasonable range. We have also checked that the clipping plane is set to a reasonable size, in our case ( 0.01 - 5.0 ).
I have hunted through the render settings as well as the properties of the HDR but cannot seem to reduce the darkness of this shadow, which seems to be physically inaccurate.
Here is our side-by-side. Ignore the faceting on the model. This phenomenon happens with every model / asset we have worked with.